On the puzzle front, things are a bit better but mixed. Although they're lock-based, we appreciated the variety (digits, letters, keys of different sizes). There are also surprisingly many novel physical elements in the room that make the game much more interactive. Still, we also ran into frustrating puzzles where, even when we understood the logic, the execution was lacking and cost us a lot of time.
In addition, the link between the puzzles and Jack's story is in our opinion quite weak—more of a string of tasks than a complex investigation.
The experience got off on the wrong foot for us. The Game Master presented the rules and story directly from inside the room, clearly a beginner and quite nervous, without the dose of charisma needed to draw you into the mystery atmosphere of the theme.
The decor tries to capture the vibe of London and does it well for most of the room, but there are also emptier areas that leave the impression of an unfinished project. It's a shame, because a very large part of the decor is excellently done.
Jack the Ripper is a hard room—maybe even too hard for the satisfaction it offers. The initial visual impact is very good but gradually fades over the course of the game. It's a fun room, but not with the best integration of the chosen theme.
ⓘ Currently we use a custom image for presenting the room in the review. If you are from
Breakout and would like to replace it with the official artwork,
give us a sign and we can sort it out.